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1. swarm guidance. - in Feedback/Requests [original thread]
I re-call the old 4 / 5 / 6 SL progression and agree that it was a pretty weird and resource intensive concept. Would it be viable to alter the way Swarms are launched? As it stands now, one can lock-on, turn ~90 degrees in any direction and laun...
- by AC Vintage - at 2015.02.12 22:46:00
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2. Swarm Lock-on Bug - in Feedback/Requests [original thread]
Could you elaborate on the "bug" regarding the SLs? In my experience, SL lock-on are sensitive to network latency. I've synchronized my release of SLs with the in-game sound, but I've found that I've technically DID NOT lock-on. I would have to w...
- by AC Vintage - at 2015.02.12 22:18:00
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3. swarm guidance. - in Feedback/Requests [original thread]
Swarms could have variants based on swarm nature? Dual Missile : Highest damage (x2 swarm), longest travel range, high acceleration, lowest degree / sec, longest lock-on, smallest mag Swarm Missiles : Current iteration (x4 swarm) Assault Mis...
- by AC Vintage - at 2015.02.12 21:43:00
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4. Join Ending Matches - in Feedback/Requests [original thread]
They can always sign-out / sign-in from PSN, automatically getting kicked from TQ... I'm not sure what Scotty's Matchmake algorithms are, but I'm guessing it's based on Battle Serv preferences, network latency (lol) and consolidating mercs into ba...
- by AC Vintage - at 2015.02.12 21:19:00
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5. [REQUEST] Shield Recharger Module: High-Slot Shield Regulation? - in Feedback/Requests [original thread]
The initial idea was to create a counterpart "hybrid" module similar to the"Reactive Plate" for shields. Since the module takes a slot for Extenders and Rechargers I see that the bonuses should be reworked. The recharge bonus is less than a Rechar...
- by AC Vintage - at 2015.02.12 19:49:00
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6. [REQUEST] Shield Recharger Module: High-Slot Shield Regulation? - in Feedback/Requests [original thread]
The module would either cut Shield Repair or Shield HP , then decrease the Shield Recharge Delay by a set amount of time. This could possibly get shields to "0-sec delays" but at a low rate much like armor can do right now. Prototype Shield R...
- by AC Vintage - at 2015.02.10 19:52:00
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7. [FEEDBACK] Small Scale Railgun Technology - in Feedback/Requests [original thread]
Instead of having a large, initial coil-induction charge time, should it not be the case that the "charge time" and "re-fire time" be the same? Logically, the time elapsed between each shot is spent inducing the currents in the weapon's barrel to ...
- by AC Vintage - at 2015.02.05 20:00:00
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8. LAV Handling Reform - in Feedback/Requests [original thread]
Perhaps there should be different clipping variables for the wheels and the chassis? Wheels get a range of height for clipping the environment while the chassis is set at a specific height above the tires. This way the tires actually touch the gro...
- by AC Vintage - at 2015.02.01 19:13:00
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9. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
[User Experience] Interface options for those with color blindness / deficiencies Signore Ratatti, Ha visto questa problema? I did not recall seeing anything pertaining to changing the colors of the HUD. If possible, can the HUD overlay have a...
- by AC Vintage - at 2015.01.31 23:56:00
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10. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Using my limited telecom and networking experience as reference, does creating custom chat channels force the client to keep open connections on for each channel? That is my deduction from the fact that deleting chat channels affect networking per...
- by AC Vintage - at 2015.01.29 19:50:00
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11. [Idea] mCRU always Active - in Feedback/Requests [original thread]
Kain Spero wrote: Just had a thought. If they ever introduce the MAV why not give it a mCRU that's always on whether there is a pilot or not? Basically give Dust a PS2 Sunderer. I was just thinking about the re-introduction of the Logistic ...
- by AC Vintage - at 2015.01.28 00:23:00
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12. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
That is already the Gallente bonus, is it not? The Caldari sounds better than just the reload bonus now. I would much prefer the Caldari to get a Reload & Charge Time reduction. My reasoning being that the bonuses for all assaults address the...
- by AC Vintage - at 2015.01.26 05:28:00
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13. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
I have absolutely no background in EVE lore besides the bits and pieces I pick up from EVElopedia articles but since Caldari State is geared towards animals here are my suggestions. Since EVE technically is set in a fictional future where humans h...
- by AC Vintage - at 2015.01.25 06:13:00
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